

This should prove especially handy for snipers and defensive players and will likely prove devastating when whoever’s using him gets their hands on a Railgun. Active ability - Piercing Eye: Visor's special ability is essentially x-ray vision, which allows him to see through walls and spot targets without them ever knowing.He also reared his massive head in Quake III Arena. Quake debut: Ranger made his first appearance in Quake as Quakeguy.Not much else has been confirmed about Ranger so far, but a full reveal of his abilities is coming.

Active ability - Dire Orb: Ranger's active ability is a glowing ball that can be thrown and then immediately teleported to. The ability is a homage to Quake’s final boss battle, where players have to perform a telefrag to slay Shub-Niggurath. No doubt telefragging with the Dire Orb will become a popular method of dispatch among pros.Without further flim-flamming, let’s go through what we know of the roster. What we do know is that characters also have a variable max health, armor count and speed rating. The balance of all that will, naturally, change over time and the relatively little we know about it - a minute of official gameplay and some hands-on time spent getting fragged over and over again - could mean misunderstandings have happened. From further leaked footage it seems like most abilities have a roughly 30 second cooldown, making them about as common as armour drops and weapon respawns in classic Quake.
